Selected Works
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Teaching About Mental Health Through Play
An academically-cited study on how games and other forms of play can be used as a potent tool for mental health advocacy.
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Teaching About Mental Health Through Play: Leveling Up Mental Health Advocacy (Video)
A panel I hosted and moderated in association with IGDA NYC. Panelists: Sam Barlow (Half Mermaid), Sarah Doherty Granoff (Octopi With Hats), and Dr. Manoj Pardasani (Provost at Hunter College).
Original stream: https://www.youtube.com/watch?v=TJxVYhaIZng
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How Nintendo Switch Is Being Used By A New Generation Of Therapists
Interviews with therapists about how and why they’re using the Nintendo Switch in therapy sessions. Includes interviews with staff members of Take This and other organizations.
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Evolving with Pokémon: How the Games Helped Me Navigate A Confused Childhood
A mix of feature writing formatting and storytelling techniques used to tell childhood personal anecdotes about dealing with divorce and moving.
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What Omori’s Emotional Battles Teach Us About Mental Illness
Analysis of how the video game Omori effectively reframes traditional mechanics to explore concepts of mental illness.
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Game Boy Tetris' True Genius Was Teaching A Generation How To Play Video Games
How a seminal entry to one of entertainment’s most lauded franchises taught people how to play video games.
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How Nintendo Game-Designed Workouts
A deep-dive into how Nintendo used game mechanics to encourage and enhance exercising.
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Paper Mario: The Thousand-Year Door Review
Review (complete with cheeky screenshots) of a gaming classic’s remake.
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How Animal Crossing Saved Quarantine
An investigation of how Animal Crossing: New Horizons helped many people cope with COVID quarantine.
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The Pitch-Perfect Storytelling Of Final Fantasy VI’s Opera, and How the Pixel Remaster Missed A Note
A 30th anniversary celebration and comparative analysis of one of gaming’s most famous scenes.
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Fire Emblem’s Future May Not Be In Turn-Based Combat
Popular op-ed positing a new direction for a major video game franchise’s future.
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I Love My Switch, but I Prefer This Handheld for Quick Gaming Sessions
Special interest piece espousing the merits of the Playdate, Panic Inc.’s boutique gaming handheld notable for its unique crank-based input mechanism.
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Final Fantasy IV (Pixel Remaster) Review
Review covering a modern remaster of a classic game with critique focused on its game design and narrative principles.
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How Final Fantasy’s creator just reinvented JRPG battles
Analysis of a unique twist on a classic video game battle system by one of the industry’s most celebrated directors.
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Report: Mobile Suit Gundam Creator Yoshiyuki Tomino at AnimeNYC
Coverage of a special appearance by legendary anime creator Yoshiyuki Tomino at AnimeNYC 2019.
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Interview: Dr. Stone Creators Riichiro Inagaki and Boichi
Interview with two acclaimed figures in the anime industry, conducted at AnimeNYC 2019.
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How Perfect Blue Is More Relevant Than Ever 20 Years Later
Analysis of the blurry line between reaiity and fiction in a film classic.
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Grand Theft Auto: Chinatown Wars iOS Review
A review written for GameSpot in partnership with mobile gaming website Slide To Play (where I got my start as a writer). Don’t judge this too harshly… I was 16 at the time!