Selected Works

  • Teaching About Mental Health Through Play

    An academically-cited study on how games and other forms of play can be used as a potent tool for mental health advocacy.

  • Teaching About Mental Health Through Play: Leveling Up Mental Health Advocacy (Video)

    A panel I hosted and moderated in association with IGDA NYC. Panelists: Sam Barlow (Half Mermaid), Sarah Doherty Granoff (Octopi With Hats), and Dr. Manoj Pardasani (Provost at Hunter College).

    Original stream: https://www.youtube.com/watch?v=TJxVYhaIZng

  • How Nintendo Switch Is Being Used By A New Generation Of Therapists

    Interviews with therapists about how and why they’re using the Nintendo Switch in therapy sessions. Includes interviews with staff members of Take This and other organizations.

  • Evolving with Pokémon: How the Games Helped Me Navigate A Confused Childhood

    A mix of feature writing formatting and storytelling techniques used to tell childhood personal anecdotes about dealing with divorce and moving.

  • What Omori’s Emotional Battles Teach Us About Mental Illness

    Analysis of how the video game Omori effectively reframes traditional mechanics to explore concepts of mental illness.

  • Game Boy Tetris' True Genius Was Teaching A Generation How To Play Video Games

    How a seminal entry to one of entertainment’s most lauded franchises taught people how to play video games.

  • How Nintendo Game-Designed Workouts

    A deep-dive into how Nintendo used game mechanics to encourage and enhance exercising.

  • Paper Mario: The Thousand-Year Door Review

    Review (complete with cheeky screenshots) of a gaming classic’s remake.

  • How Animal Crossing Saved Quarantine

    An investigation of how Animal Crossing: New Horizons helped many people cope with COVID quarantine.

  • The Pitch-Perfect Storytelling Of Final Fantasy VI’s Opera, and How the Pixel Remaster Missed A Note

    A 30th anniversary celebration and comparative analysis of one of gaming’s most famous scenes.

  • Fire Emblem’s Future May Not Be In Turn-Based Combat

    Popular op-ed positing a new direction for a major video game franchise’s future.

  • I Love My Switch, but I Prefer This Handheld for Quick Gaming Sessions

    Special interest piece espousing the merits of the Playdate, Panic Inc.’s boutique gaming handheld notable for its unique crank-based input mechanism.

  • Final Fantasy IV (Pixel Remaster) Review

    Review covering a modern remaster of a classic game with critique focused on its game design and narrative principles.

  • How Final Fantasy’s creator just reinvented JRPG battles

    Analysis of a unique twist on a classic video game battle system by one of the industry’s most celebrated directors.

  • Report: Mobile Suit Gundam Creator Yoshiyuki Tomino at AnimeNYC

    Coverage of a special appearance by legendary anime creator Yoshiyuki Tomino at AnimeNYC 2019.

  • Interview: Dr. Stone Creators Riichiro Inagaki and Boichi

    Interview with two acclaimed figures in the anime industry, conducted at AnimeNYC 2019.

  • How Perfect Blue Is More Relevant Than Ever 20 Years Later

    Analysis of the blurry line between reaiity and fiction in a film classic.

  • Grand Theft Auto: Chinatown Wars iOS Review

    A review written for GameSpot in partnership with mobile gaming website Slide To Play (where I got my start as a writer). Don’t judge this too harshly… I was 16 at the time!